Only released in North America and Europe. Ace Combat Advance (February 22, 2005), Game Boy Advance. Known in Europe as Ace Combat: Squadron Leader. Ace Combat 5: The Unsung War (October 21, 2004), PlayStation 2. Studio 4☌ developed the interludes that play between missions as slide show cutscenes, which was a cost-effective alternative to the fully-animated cutscenes in Electrosphere. Known in Europe as Ace Combat: Distant Thunder. In addition to standard missiles that can lock on to any target, Ace Combat 04 introduced special weapons such as anti-ship missiles, unguided rockets, and bombs.
Gameplay was given more of an arcade feel with an increased focus on score attack objectives and less story cutscenes. This design philosophy was reflected in the marketing tagline 'It's Changing Everything Again'.
The development team viewed Ace Combat 04 as a return to the origin of the franchise after the mixed release of Ace Combat 3: Electrosphere.
Each mission features different objectives including shooting down squadrons of enemy pilots and escorting friendly units. The player assumes the role of a fighter pilot, assigned the call sign Mobius 1, and controls one of 21 different fighter jets through 18 different story missions. Ace Combat 04: Shattered Skies is a 2001 arcade-style combat flight simulation video game developed and published for the PlayStation 2 by Namco.